![]() ![]() Click Ok, then exit VS2010, you will be prompted to save the user file, click yes and from now on the DXSDK folders will be set for any future C++ projects! Linking the DirectX Static Libraries In Your Projects Use the $(DXSDK_DIR) macro to future proof the setting. Step3: Add the DX SDK include and Lib folders to the appropriate VC++ directories. Step2: Expand the project/configurations tree and select the “ .user” user file. Step 1: Open up the “Property Manager” under the “View” menu. ![]() This mean that for every single project that you make that uses the DX API you will need to add in the DX SDK directories manually via the project properties -> VC++ Directories (I’d personally recommend this technique since it allows projects to be more portable) but if you are lazy, you can add the SDK paths to the default c++ project settings template stored in the glocal cpp user file. They removed the global VC path system accessible through the options dialog and have opted for a per-project path system with several global user files. ![]() Now Getting DX integrated with VS2010 was a bit tricky as the installer doesn’t automatically as the SDK include and lib folders to the default include/lib folders as it did in VS 2008, and it requires a bit of fiddling. The new help system takes a bit of getting used to but it is only the first version and they promised that some massive improvements are coming. It is a definite improvement over VS2008, some features that I have been begging for for years are finally in and the interface has been cleaned up significantly. There are a lot of changes but I am really enjoying it. So I had a bit of time this morning and finally upgraded to visual studio 2010. ![]()
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